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Neverwinter nights 2 weapon master
Neverwinter nights 2 weapon master









Sorcerer(25), Fighter(8), Weapon Master(7), HumanĠ5: Fighter(1): Weapon Focus: Light Hammerġ1: Fighter(4): Weapon Specialization: Light Hammerġ2: Fighter(5): CHA+1, Spring Attack, (CHA=15)ġ4: Weapon Master(1): Weapon of Choice: Light HammerĢ1: Sorcerer(9): Epic Weapon Focus: Light HammerĢ4: Sorcerer(12): CHA+1, Great Strength I, (STR=19), (CHA=18)ģ0: Sorcerer(18): Automatic Still Spell Iģ3: Sorcerer(20): Automatic Still Spell IIģ6: Sorcerer(23): STR+1, Automatic Still Spell III, Epic Spell: Epic Mage Armor, (STR=21)ģ8: Fighter(8): Epic Weapon Specialization: Light Hammerģ9: Sorcerer(24): Epic Spell: Epic Warding This way, one can enjoy more the pc, as he/she has more HP and improved casting capability and versatility, damage and ability to knockdown enemies, saving some Bigbies 6 for future fights. This would have not been done without a class that provides bonus feats, like fighter or champion of Torm, as practically the WM requirements occupy almost all the room for feats. Well, did it mainly because I like sorcerers, hehe!

neverwinter nights 2 weapon master neverwinter nights 2 weapon master

Wanted to share a build designed when my pc was out for reparation: thinking about spellswords with weapon masters, I tried to combine two classes that suffer from feat starvation, ensuring the undispellability of sorcerer’s buffs (apart from Mords).











Neverwinter nights 2 weapon master